Getting Young People Involved Through Playing

We increase young people inclusion and interaction skills
Young people lined up, some with smart devices, lower parts of people's bodies visible

The project aims to strengthen the social and interaction skills of young people in the most vulnerable positions in society, reduce perceived loneliness and increase inclusion. The project creates a gamification model that will help reach young people with weak social engagement.

The project’s aim is to enhance young people’s social and interaction skills, reduce loneliness, and increase both inclusion and resilience, which are essential for maintaining and improving work and functional capacity. The goal is to create a gamification model that helps socially isolated young people access activities and services. This approach aims to improve young people’s inclusion and mental well-being, facilitating their transition to education and working life in small steps.

The gamification guide will provide organizations with tested methods for their operations, including a summary of applicable games, their purposes, and application instructions. Additionally, the project will implement small group activities where young people practice social and interaction skills through gaming and discuss relevant issues in groups or individual guidance. Workshops and webinars for professionals will also be conducted to increase understanding of the potential of games, gamification, and digital platforms in enhancing young people’s inclusion, well-being, and social skills. After the project, counselors working with young people will be better equipped to apply games and gamification in their activities.

Contact us

  • Essi Teuri

    Lecturer (Main occupation)
    +358 50 421 0372
    essi.teuri@turkuamk.fi
  • Susanna Virta

    Senior Lecturer
    +358 40 355 0843
    susanna.virta@turkuamk.fi

Partners

  • Valo-Valmennusyhdistys ry

Meet the research team